Plot & Characterisation Of course, none of this would have a leg to stand on if the characters lacked the necessary credentials for you to care. And in the key cases of Jr., Shion, and MOMO (the formers being the consistent protagonists throughout and the latter having a decent chunk dedicated to her) they do. While suffering from much of the issues number twos in trilogies tend to have, this game does feature a lot expedition and heavy exploration of its main characters respective histories, but again it’s all so damn interesting and appropriate to the bigger picture. Granted, the characters don’t reach Evangelion levels of complexity or really deviate from the kind of archetypes you might expect from Japanese sci-fi, but they definitely warrant enough pathos and likeability to be a success. But don’t let these generally positive points gloss over the problems Xenosaga 2’s story. The game really could’ve done with being another twenty hours longer (average gamers getting about 30 or so hours from it), if only to provide more explanation of the context in which everyone is acting the way they are. It just doesn’t feel like people and situations are developed enough for things to flow smoothly from one event to the next. And Jr. definitely dominates the plot, leaving other characters neglected; even the series’ figurehead KOS-MOS isn’t much more than the muscle in this episode, and after the amount of intrigue and mystery whipped around her in the first game this grates slightly. No doubt you have to consider there’s one more game to come and much of the remaining questions may be resolved in that final instalment, but there’s definitely a feeling of resolution lacking rather than purposefully excluded here. There are questions that would’ve made much more sense to answer now and would’ve gone a long way to improving the comprehensibility of the story. Plus with the revelation of Xenosaga/Xenogear creator and writer Tetsuya Takahashi with his co-writer wife Soraya Saga leaving the project, it causes an uneasy feeling of turmoil over the resolution of the series. Gameplay The first is the variety that is character-based with a combo system designated to the square, triangle and circle keys of the PS2 joypad. With this there’s zones associated with each button and each variety of enemy has a weakness to a certain combination of buttons. Hit the enemy with this winning combo enough and you’ll be able to ‘break’ them, afflicting either an air or ground status (i.e. you either flick ‘em up into the air or pound them into the ground). The second method of battle involves two of your character’s E.S – large, elaborate-looking mecha that explore environments too hazardous for your characters to tread. This system is much less sophisticated than the first, often requiring you to simply stock (charge) then attack, stock then attack, etc etc. These charged attacks vary depending which combination of characters you assign to pilot each E.S, which provides a degree of tactics in your style of play but not much. Luckily E.S. battles are much less common than the character-based but still, it feels like an underdeveloped aspect of the game. ‘Undeveloped’ is a word that dogs Xenosaga 2’s gameplay in general. The skill system is basic and directionless, the same sets available for every character reducing their individuality in battle. Really, the only thing that differentiates them is the kind of attack their weapon has (be it piecing, slashing, aura-based etc.) and what they have equipped. The in-game puzzles are unchallenging and tedious. Graphics and Sound However, in fairness, there are moments when the in-game graphics impress. The wind farms spinning serenely in the background of a rare pastoral setting; the slick, cleanly metallic look of New-Miltia; the hugely intimidating feel of the E.S. and their foes. Still, most of the wow-factor of Xenosaga 2’s visuals lies in the motion capture cut-scenes. And there are some truly mind-bending moments throughout the game that I won’t spoil here, but trust me when I say they’re worth the effort to see. Again while some areas graphically remain simply quite good, the FMV stand-out as excellent. The voice acting of the game is of decent quality. I recognise Jr.’s voice from a lot anime (usually the generically irritating young boy) and for some reason it doesn’t bother me here as it usually does. Shion’s voice actor has a number of impressive moments and the rest of the cast remaining appropriate to their characters. Albedo may get on your nerves with his hysterical squealing voice, but he only appears for a small amount of time. Music-wise there’s nothing that stands out. The sweeping orchestral score from the first game is gone in favour for a low-key, predominantly synth-based soundtrack. It’s not especially bad, just disappointingly mediocre. Conclusion -- Hige vs. Otaku, December 23, 2005 |
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